Nevertheless, these video game statistics show that the interest in playing games will only grow in the foreseeable future, enriching many lives with quality entertainment. Interestingly, only 5% of phone-related accidents occur if the driver isn’t texting or sending messages on social media. Functioning as a small analog computer, Tennis for Two represented a two-dimensional, side view of a tennis court, and the hundreds of visitors that played the game were using controllers with buttons and rotating dials to change the position of the invisible tennis racquet. And as with any habit, it can be replaced with another activity that’s equally engaging or could produce results that you will benefit from in the future. Because of hours spent playing video games, video game addicts exhibit fatigue and regularly sleep during school. 70% of workers feel that they are distracted by their mobile phones while at work. 35% of users have used their phones while in the movie theater. In 2019, Japan had the highest percentage of female gamers (66%), and China had the lowest (27%). Man Hunt: (2004) A 17-year-old from England was sentenced to life for emulating a death scene in a video game, where he stabbed a 14-year-old kid over 50 times until he died. Symptoms of excessive gameplay include fatigue, carpal tunnel syndrome, headaches, and a lack of personal hygiene. Unless a player is at the level to compete at eSports tourneys, striking a balance between leisure and productivity is the way to go. Most Common Causes of Distracted Driving Crashes in Teens, Survey: Tech Lovers Choose Cellphones Over Sex, Most U.S. Smartphone Owners Check Phone at Least Hourly, How often do you check your phone? 51% of teens see this occurrence. 80% of smartphone users check their phones within one hour before going to sleep. But Internet addiction is, of course, not only experienced by gamers, nor is Internet addiction necessarily directly related to gaming even for those struggling with video game addiction. Distracted driving is one of the main causes of road accidents, which, in turn, are among the world’s leading causes of death. Though this disorder […] China and South Korea are next on the charts, with over 2,000 professional gamers each, followed by Sweden (1,500), and Canada (1,200). Research has found that approximately 88 percent of American youth play video games, and 8.5 percent of children and teens, ages 8 to 18, show signs of video game addiction. It’s all fun and games … until it isn’t. 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. In 2019, the most prolific world region for new gamers was Asia-Pacific, with some 1.3 billion registered gamers. The National Safety Council estimates that 1.1 million car crashes were caused by cellphones. Like smartphones, sites like Facebook, Instagram, YouTube, and Snapchat have encapsulated human life within four borders. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. The US data on video game demographics show that the mean age for male players in 2019 was 32 years, and for female players, it was 34 years. 70% of teens mostly spend time on around 3-5 apps on their phones. 58.6% of the youngest adult male gamers aged 15-25 would say yes to a career as a professional gamer if they could support themselves, as per the 2019 Limelight report. Furthermore. The US is second, with an average of 7.61h, followed by Singapore (7.44 hours per week). Moreover, 8.2% of American gamers spent a staggering 10-15h consecutively playing video games in 2019, whereas 4.6% spent more than 15h. Following these estimations, by the end of 2021, there should be around 254 million new players. This is changing your child's brain without you even knowing and it's not just kids. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. Save my name, email, and website in this browser for the next time I comment. 41% of teens admit to spending too much time on social media. 36% of millennials admit that they spend two or more hours at work tinkering with their mobile devices for personal use. Between 11%-43% of social media users in the US feel bad when their posts receive only a few likes. As stated earlier, there are over 23 … 54% of male and 60% of female gamers in 2019 stated being casual players, while 12% of women gamers identified as being expert players. Videogame addiction can lead to poor sleeping habits and insomnia, a disruption in eating habits, reduced social skills, losing friends, and a heightened risk for seizures. People who use Facebook more than once per hour are more likely to experience conflicts with their partners. 0. Recent. annual increase rate for this market is 14.4%. For instance, a person down on his luck browsing social media might feel small upon seeing the luxuries flaunted by other users. Top Searches Holiday Gifts. One-third of parents and teens in the US argue about the latter’s smartphone usage. The last thing most people look at before going to bed is a smartphone. Even something as simple as cleaning your room or walking around your community can help. Adolescents spend more time playing video games than reading, doing homework, and engaging in sports and active leisure. 11 teens die per day from distracted driving caused by their mobile devices. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. It bit him. The male-to-female ratio of gamers for 2019 was almost equal in the UK (51% vs. 49%). From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just. 26% of car accidents are caused by mobile phone use. Players spent the most time on their mobile phones at 2.01 hours, followed by computers at 1.59 hours, gaming consoles at 1.25 hours, and tablets at 1.04 hours. … Recent addiction statistics point out that over 10 million gamers across the globe are addicted to video games. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. In contrast to this, only 2% of female players identified as aspiring professionals. 35% of teens don’t consider watching videos, playing games, and using social media on their smartphones while in class to be rude behavior. Males play significantly more than females, with males averaging 7 hours and 53 minutes per week while females clocked in at 6 hours and 17 minutes. Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3rd in the world. Heavy use of social media can lead to increased narcissism. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. Heavy use of social media can lead to lower self-esteem. Gamers, on average, play 7 hours and 7 minutes per week. Namely, Fortnite was cited as a cause of around 200 divorce cases across the UK in 2018. In other words, you need other distractions to divert your attention away from social media, video games, and your smartphone. 52% of teen users talk on the phone while driving. Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. Nearly three quarters of the world will just use their smartphones to access the internet by 2025, Smartphone Addiction: 7 in 10 Adult Owners Keep Them Close Most of the Time, Average US Time Spent with Mobile in 2019 Has Increased, More and more people are using their smartphones for work, IT in the Toilet: Study shows cellphones big in the bathroom. Its comprehensive set of tools will help streamline your operations. Also, phone brands release upgrades every year, so the high usage rate of smartphones won’t be losing steam anytime soon. More than 2 billion people play video games globally, including 150 million in … Dec 21, 2020 | … Videogame addiction, if left unchecked, can ruin lives, friendships, careers, and one’s health. 49% of teens believe that cellphone use has shortened their attention spans. The US counts over 8,000 professional players, more than any other country in the world. 72% of teens feel like they should respond immediately to instant messages, text messages, and notifications. The forerunner of video games, created just for fun, was introduced on October 18, 1958, under the name of “Tennis for Two.” William Higinbotham, the inventor, was a nuclear physicist that created the game while aiming for an interactive science exhibit at the Brookhaven National Laboratory in Upton, New York. In the US, 46% of video game players are female. A smaller percentage of the surveyed (24.5%) admitted to playing between 3 and 5 hours in a single session. Millennials make up 40% of the gaming market worldwide. Your email address will not be published. 58 percent of smartphone users don’t go 1 hour without checking it—are you one of them? According to the Addiction Center, Fortnite is the most addictive video game today. Video games are a great source of entertainment and can be associated with positive health benefits including improved vision, creativity, and cognition when played in moderation. Hardcore gamers dwarf that amount. follows the exponential growth of the numbers of players and is expected to reach a market value of $90 billion by the end of 2020, which is $11.4 billion more than the value in 2017. Smartphones were projected to account for 36% of the total. Video games have the power to shift our attention for a while, and during this difficult period, they can give us a break from the coronavirus-infested reality. General Video Gaming Statistics – 2020 The video game market worldwide is expected to worth 138 billion dollars in 2021 About 81% of US citizens play and pay for games The esports market is about to exceed $1.5 billion by 2023 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just five years’ time. Video game addiction statistics from this study revealed the following: 1. The light emitted by phone screens reduces the body’s production of melatonin, causing users to have trouble sleeping. The National Highway Traffic Safety Administration lists mobile phone use as one of the major distractions while driving. Two-thirds of Japanese video game players are female. By the end of 2020, the video game market is expected to reach $164.6 billion, a considerable growth since 2018, when the revenue of this industry was only $131 billion. With social media comes smartphones, and with the excessive use of smartphones comes the likelihood of addictions. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. Currently, more than 2.6 billion people around the globe are playing video games, and for 2021, 125 million newcomers are expected to join them. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, smoking statistics confirm. Meanwhile, only 11% of teenage girls share the same view. Here are some of the statistics that show how pervading video game addiction really is. The average user checks his phone every 12 minutes. Cellphone use takes up a good portion of one’s day, which means it encroaches on the time usually spent on other activities. The latest statistics by gender indicate that the gender gap among gamers is shrinking. For users below 21, the duration goes down to 8.6 minutes. ©2020 ModernGentlemen.net – All Rights Reserved. 1 in 3 people checks his phone by midnight. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. Alcohol is the most widely-abused substance in the United States, yet alcoholism is often left untreated. The global phenomenon of video game playing seems resistant to the global crisis of this type, and with it, a sure bet for many aspiring entrepreneurs, as the entrepreneur statistics attest. If smartphones can be serious distractions in the workplace, they’re far worse when used while driving or crossing the road. The Top 10 countries in terms of smartphone usage are Brazil, China, United States, Italy, Spain, South Korea, Canada, United Kingdom, Germany, and France. Excessive video gameplay may be a coping mechanism for those who have depression, anxiety, ADHD, and autism. However, according to these. McKinley, R. Andy, Lindsey K. McIntire, and Margaret A. Funke. Furthermore, this age group is most likely to play at work. How common is video game addiction? The number of games for GoG, Nintendo Switch, PS4, and Xbox One is significantly lower, 3125, 2330, 1893, and 1760 games, accordingly. 51% of teen users who spend five hours a day on their phones are less likely to get sufficient sleep than those who spend only an hour on their phones daily. As the stats below suggest, people bring their smartphones just about everywhere, even in scenarios that don’t call for remote communication. On average, teens check on their phones nine times per hour while doing homework. 86% of smartphone users check their phones while talking to friends and family. data by platform published in Forbes further reveals that console games will experience a faster-growing pace than any other platform and reach a 32% share of the gaming industry, while the downloaded/boxed games will claim 21%. Males play for 4 hours and 43 minutes daily while females play for 4 hours and 23 minutes. If smartphone addiction has its own phobia, gaming addiction is officially recognized by the World Health Organization as an illness. 68% of Americans have a Facebook account. By the end of 2020, the video game market is expected to reach $164.6 billion, a considerable growth since 2018, when the revenue of this industry was only $131 billion. The gaming industry in 2019 was expected to generate $152.1 billion in revenue, which is a 9.6% increase since 2018, when it generated $131 billion. The average US gamer has an academic degree and defines himself as a casual player while gaming for around 7 hours and 37 minutes per week on a mobile device. 8th graders who use social media heavily are 27% more prone to depression. Statistics on Alcohol Addiction and Abuse. 58% of smartphone users will check their phones at least once every hour. 78% of teen users check their devices at least every hour. There are 3.8 billion active social media users in the world, 3.75 billion of whom use mobile phones. Alcohol addiction is detrimental to a person’s physical, mental and social wellbeing. The US video game market is currently worth $64 billion, and the estimated. The number of global players has increased by more than half a billion since 2015. Unfortunately, 19% of them end up dropping their phones inside the bowl. According to the video game demographics statistics, the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. A study suggests that people, when unable to answer or separated from their phones for long periods, manifest withdrawal symptoms like increased heart rate and blood pressure. This paves the way for online bullying, which carries repercussions on one’s mental and emotional state. The second most profitable free-to-play online game for 2018 was Dungeon Fighter Online, earning $1.5 billion, followed by League of Legends ($1.4 billion), and Pokemon GO ($1.3 billion). The rate is even higher for 18-34-year-olds at 64%. Ever heard of the video game Fortnite?With an estimated 125 million total players, it’s becoming the hottest game on the internet, surpassing Minecraft.But for some, the draw to play video games like this one begins to take over their lives, and becomes like an addiction.. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. A two-second distraction increases the likelihood of a car crash by 20%. About Screen Time. Counting over. 57% of American users admitted their screen time increased by more than an hour ever since the coronavirus lockdown was implemented. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. Interestingly, 69% of teens would rather meet up with their close friends instead of chatting online. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. According to Screen Education’s Teen Smartphone Addiction National Survey in 2018, 71% of teen users recognize that apps are designed to be addictive. 47% of teenage boys admit to spending too much time playing video games. When all else fails, you can visit a professional. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. According to a study in 2017, there are about 210 million people addicted to the internet and social media worldwide. For the aforementioned reasons, texting while driving is banned in 41 states in the US. The device’s tug at its user’s attention makes it a serious distraction at work and in school. A study by Common Sense Media in 2016 found that 50% of teens in the US believe that they are addicted to smartphones. After all, Mark Zuckerberg’s net worth wouldn’t have reached $54 billion if social media isn’t inherently addictive. 55% of US drivers admit to checking social media on their phones while driving. (IBIS World; Grand View Research; Statista; Statista; GameSpot). But that hasn’t stopped people from using their phones while driving as the data below clearly indicates. 19.5% were playing less than 1h, while 15.5% were spending 5 to 10h. By 2025, 72.6 of all internet users will use just their smartphones to surf the web. In the US, 26 billion SMS messages are sent per day. 58% of users tried to limit their mobile phone usage but only 41% believe they were successful. “Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.” PLoS Biology 9. Another strategy is to implement a personal rewards system regarding work or school, with your addiction as a reward. 41% of teens feel overwhelmed by the number of notifications they receive every day. 35% of whom do within five minutes. Also, 1 in 10 adults admits to using their phones while having sex. The percentage of people who could see themselves as professional gamers among those aged 25 to 35 was also high (56.7%). The Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. Nowadays, a good project management software solution also takes the role of a virtual workspace that can accommodate…, Accounts payable, or AP, is a subset of accounting that deals with recording, managing, and finally paying the money owed by the company to its suppliers or creditors. Video games have the power to shift our attention for a while, and during this difficult period, they can give us a break from the coronavirus-infested reality. Speaking of sex, 20% of 18-34-year-old phone owners use their devices during intercourse. This is a cause of distracted driving, which leads to car accidents. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3. after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). Technology addiction may easily be brushed off as an overreaction to today’s dependency on electronic devices, but a lot of cases of the said condition were proven to have serious implications. Save my name, email, and website in this browser for the next time I comment. With this, they have become one of the most predominant news sources, be it actual news reports, statuses that reflect the finer points of one’s day, or drawn-out opinions on various matters. 30% of teens wind up not doing what they wanted to do because they were sidetracked by their phones. If the population is sliced down to just millennials and Gen Z-ers, the rate would be up to 74%. With an average of nearly 8 hours per week spent on video games, German gamers are global leaders. If tablets are factored in, the time spent balloons to 4 hours and 33 minutes daily. attest. Digital addiction and I couldn't put the phone down it was the way simultaneously cutting my arm off. 71% of teen users who spend five hours a day on their phones are more likely to develop suicide risk factors than those who spend only an hour on their phones daily. Facebook accounts for 22% of the internet time by the average American internet user. The best selling video game in the US market in 2019 was Call of Duty: Modern Warfare. People with smartphones far outnumber those who have toilets. And now, video games have just become an internationally recognized addiction. From online games to participation in gaming culture, the Internet often acts as a critical space for the development and experience of video game addiction. They are popular. (Game Designing; MMOS; Forbes; Wealthy Gorilla). Almost three-quarters of American households play video games. One in three mobile phone users would rather give up sex than their phones. Among these, the greatest number (around 812,000) can be found on the App Store. If you’re interested in finding out, I say…game on! 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